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Bitter Silver Demo
Interactive Scene Excerpt (2022)

A four page, interactive scene excerpt from the demo of my in-development space western visual novel, Bitter Silver.

 

It features the opening to a scene halfway through the demo and three responses the player can choose from that lead to different dialog interactions between the player character, Lucia Lopez, a intergalactic bounty hunter, and her robotic cat companion, Hobbes.

You can read the whole scene here.

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3 Game Characters
Stuck in an Elevator (2021)

An exercise in writing a game cutscene in screenplay format using characters from existing IP to hone in on recreating unique voices, scene structure, and character conflict.

 

This scene involves the characters of Sasha Nein (Psychonauts), Jack (Mass Effect), and Nathan Drake (Uncharted) trapped in a stuck elevator together.

You can read the whole scene here.

Fallout: Cascadia Writing Test
Quest Outline and
Interactive Dialog Scene (2021)

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A writing test for the Fallout 4 mod currently in development, Fallout: Cascadia, in which I wrote an one thousand word outline for a side quest set in the world of Fallout: New Vegas and created a fully interactive dialog scene with multiple endings to show how the player would be able to make choices throughout.

You can read the outline here and the whole interactive scene here.

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